Design

UI/UX Professional Design Program

Research, flows, interface, and a case study you can present.

★★★★★4.8 · Based on 63 learners88 lessons · 22 hr

UI/UX Professional Design Program is the longer design path: a problem, the people it affects, the flow, the interface, and a case study. Figma is the tool. The lectures insist on the reason for each screen, not only the polish.

Course syllabus

  1. 01. Name the problem

    • Framing the work

      Who is stuck, what they are trying to finish, and what done would look like.

      15 min
    • The person and the situation

      A role, a moment, and the task in front of them.

      17 min
    • The job they are trying to finish

      The outcome, separate from the screens that exist today.

      13 min
    • A constraint you cannot design away

      Time, a policy, a device, or content that must appear.

      16 min
    • What you will not take on

      A neighbouring problem that would swallow the project.

      18 min
    • The surface you may change

      The part of the product that is in bounds, named.

      14 min
    • Done, in a way you could watch

      A person finishes the task without the workaround they use now.

      18 min
    • A sentence you can repeat

      The frame, short enough to check a later screen against.

      12 min
  2. 02. Scope you can finish

    • One task, end to end

      The project covers that task, not the whole product.

      17 min
    • Who can say a screen is out

      Name the person who decides.

      15 min
    • The time you have

      A date, and the fidelity you can reach by then.

      16 min
    • Phone or desk

      You pick the primary size and design that first.

      13 min
    • Content that has to be on the screen

      Words, data, or a legal line that is not optional.

      15 min
    • A rule from the current product

      Something you keep so the new flow still belongs there.

      17 min
    • How you would know it worked

      A behaviour you could watch, not a compliment.

      13 min
    • Open Figma after the frame is written

      The file starts from the sentence.

      16 min
  3. 03. Who you will talk to

    • People who do this task

      You talk to them, not only to someone with opinions about them.

      18 min
    • How many conversations

      Enough to hear the task more than once, and few enough that you can finish.

      14 min
    • Questions about the last time

      What they did, in order, on a real occasion.

      18 min
    • Questions you will not ask

      Prompts that ask them to design your solution for you.

      12 min
    • Where the task actually happens

      You look for people in that situation.

      17 min
    • Ask before you take notes

      They know you are writing, and what the notes are for.

      15 min
    • A home for the notes

      One document, with the date and who said it.

      16 min
    • What a conversation will not tell you

      Volume and rare cases you would need records to see.

      13 min
  4. 04. The interview

    • Interviews and notes

      You ask about a real attempt, and you keep the quote tied to that attempt.

      15 min
    • Walk the last time they did it

      Step by step, including the tools they left and came back to.

      17 min
    • A quote plus the situation

      The words, and what was happening when they said them.

      13 min
    • The workaround

      The extra step they invented because the product did not do the job.

      16 min
    • Where they pause

      Hesitation is a mark in the notes.

      18 min
    • Do not design in the room

      You can ask what they tried, and you do not pitch screens.

      14 min
    • Write the note the same day

      Later memory will smooth the parts you need.

      18 min
    • What you heard more than once

      A repeated step is a candidate for the flow.

      12 min
  5. 05. Notes become a point of view

    • Cluster notes by the step

      Group quotes under the part of the task they describe.

      17 min
    • A pattern needs more than one voice

      One vivid story stays a story until a second person hits the same snag.

      15 min
    • A need you can design

      The need is a job specific enough to draw.

      16 min
    • A need this project will not meet

      You record it and leave it outside this flow.

      13 min
    • The path they use now

      Including the awkward step and the tool outside your product.

      15 min
    • Two people who disagree

      You keep both, and you note the situation each one was in.

      17 min
    • What would change the frame

      A finding that would make you rewrite the sentence.

      13 min
    • The line the flow has to serve

      One sentence from the research, used as a test for every step.

      16 min
  6. 06. Steps through the product

    • The path through the product

      The steps in order, the dead ends, and which screen carries each step.

      18 min
    • How they arrive

      The entry, and what they already know.

      14 min
    • The step that is the point

      The action the whole path is for.

      18 min
    • A dead end

      A branch that traps them, named so you can remove it or explain it.

      12 min
    • How they know they are finished

      The last step shows a result they can recognise.

      17 min
    • A second visit

      What is different when they have done the task before.

      15 min
    • Tell the path without pictures

      If you need a screen to explain a step, the path is not clear yet.

      16 min
    • Cut a step the notes do not support

      Every remaining step traces to a note or a constraint.

      13 min
  7. 07. A frame per step

    • One Figma frame for each step

      The order on the canvas matches the path.

      15 min
    • The reason is written on the frame

      A short note says why this screen exists.

      17 min
    • What the person does here

      The action, in their words where you have them.

      13 min
    • What they need to see to do it

      The content for that action, and no extra panel.

      16 min
    • A frame you can delete

      If the path still works without it, it was not a step.

      18 min
    • Name the frame as the step

      The layer name is the action, not a version label.

      14 min
    • Prototype the main path

      The clicks use the frames you justified.

      18 min
    • A branch you left out

      You can say which one, and why it waits.

      12 min
  8. 08. Type, components, and spacing

    • A system, not one screen

      Type, colour, spacing, and components repeat, including empty and error.

      17 min
    • Text styles with jobs

      A title, a label, and body copy, each with a size you reuse.

      14 min
    • Colour means something

      One colour for the action, one for danger, and neutrals for the rest.

      15 min
    • A button is the same component

      Primary and secondary are variants, not two separate drawings.

      12 min
    • Spacing you repeat

      The same gaps between label, field, and action.

      14 min
    • Put the component in the Figma library

      Frames use the instance, and the source stays in the library.

      16 min
    • Assemble the step from those pieces

      The screen is components, not a fresh set of rectangles.

      12 min
    • Edit the source and check the frames

      A change to the component should show up everywhere it is used.

      15 min
  9. 09. Empty, error, and the rest

    • The empty state

      Nothing here yet, and a way to start, if starting is allowed.

      18 min
    • Waiting for a result

      What the screen shows before the content arrives.

      13 min
    • Something failed

      The message says what failed and what they can do next.

      17 min
    • More content than the tidy example

      A long name, a long list, or a missing optional field.

      11 min
    • A control that is not available

      It is disabled, with a reason they can see.

      16 min
    • The first time and the familiar time

      Extra help leaves once they already know the task.

      14 min
    • States live on the component

      Empty, error, and default are variants you can place.

      15 min
    • A state a presentation would skip

      You still draw it, because the product will hit it.

      12 min
  10. 10. Check the design against the notes

    • Read each frame against the sentence

      If it does not serve the frame, it is decoration.

      14 min
    • A screen with no note behind it

      Remove it, or find the evidence.

      16 min
    • Labels from their language

      Use words from the quotes where those words were clear.

      12 min
    • Type you can read

      Size and contrast on the background you actually used.

      15 min
    • A target a thumb can hit

      The control is large enough on the size you chose.

      18 min
    • Change one screen because of one note

      The revision cites the quote.

      13 min
    • Something you refused to add

      A request that did not fit the task, and the reason.

      17 min
    • Watch someone use the prototype

      You record where they hesitate.

      11 min
  11. 11. Write the case study

    • A case study

      Problem, what you learned, the flow, the system, and the screens, in that order.

      16 min
    • Open with the person and the task

      The frame, before any visual.

      14 min
    • Who you spoke to

      How many, and the situation, without a made-up persona essay.

      15 min
    • Show the path

      The steps, including the one you removed.

      12 min
    • Show the system

      The type, the button, and one state.

      14 min
    • Put the reason next to the screen

      Each image has the sentence for why it is there.

      16 min
    • What you would do with more time

      One next step, tied to a gap you already named.

      12 min
    • Read it without narrating

      A stranger can follow the order with you silent.

      15 min

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